Antoine MORRIER

Antoine Morrier is the author of the blog Cpp Rendering, where he writes about modern C++, 3D rendering, and Qt. He has recently written about a from-scratch std::polymorphic implementation, hashing in C++, and volumetric rendering. 

By day, he is a C++ engineer at SLB, working on systems where readability and maintainability matter as much as performance. He lives in the Montpellier area, France, and his code lives on GitHub.

Talks:

Thread-safety compile-time guaranteed in C++